Sharenian Guild Quest (GPQ) Guide
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Sharenian Guild Quest (GPQ) Guide
The Sharenian Guild Quest
(Commonly known as Guild Party Quest - GPQ)
What is needed for a GPQ?
You need to be in a guild, and at least 6 peoples.
A character below the level 30.
Thief with Dark sight.
A Magician with Teleport and Dispel.
ranger / Sniper
And party members with good jumping skills ( for jump quests. )
Beginning GPQ.
1. First Joe/Anory or any Junior master in the guild needs to acquire a queue number from
NPC Shuang.
The party member who registers for the Guild Quest is the party leader for the quest.
NPC Shuang
2. When you receive a notice that it’s your guild’s turn, party members must gather at NPC
Shuang and double click on her.
3. The party members will be transported automatically to the next map.
4. 3 minutes will be given for any last-minute organization of the party.
This is the room that you will be transported too.
5. Once the 3 minutes is up, enter the portal and start hitting purple crystals on the rocks until you obtain
a Protector Rock for each of your party member.
Protector Rock
6. It is a MUST to equip the protector rock before entering, or else the party member who doesn’t
equip it will die instantly
7. When the protector rock is equipped you can move on to the next room through the portal.
Stage 1.
1. When entering this stage the first thing you will notice is that it’s full of statues.
The task in this room is to hit statues in the right combinations.
2. Who is going to hit will be someone in the guild who knows how to do this stage and will be
chosen on forehand.
3. Those who don’t know what to do, stand in the middle, next to the lion statue, SHUT UP
and STAND STILL because those who are hitting the statues need to tell each other the combination and
which statue they hit, so they need the whole chat. So NO All, Party, Guild or Union chat is allowed
to use until this stage is completed. The guild had problems with this stage before because
peoples were immature and started talking, walking or jumping.
Lion statue
4. Once you have cleared the stage, enter the portal, walk to the other end of the map and enter the next stage.
Stage 2.
Hall of Knight
In this stage there are 4 Rooms: Room A, Room B, Room C and Room D. In each of the rooms there
are different tasks that have to be done.
Do take note that certain rooms require certain skills from party members in order to clear the stage.
It is advisable for the leader to assign the party member with the appropriate skills to each
room to minimize time wastage.
This stage basically requires party members to obtain 4 Longinus spear to unlock the door and move on to the next stage at the bottom right of the map. To put the loot the Longinus spear you have to jump, and press loot while you’re in the air.
Longinus spear
Room A ( Room of faith )
1. 3 party members with good jumping skills are required as there are 3 sections of the jumping quest:
JQ1, JQ2 and JQ3.
2. Once the party member has reached the top, hit the chain until it is broken and take the
Longinus spear. There should be a total of 3 spears in this room.
Room B ( Room of courage )
1. Attackers and probably 1 healer would be appropriate for this stage where the party members would
have to kill Muscle Stone and Master Muscle Stone on the bottom and top platform to obtain 1 key.
Muscle Stone
Key
2. The key will be picked up by one of the party members to unlock Room C.
Room C ( room of pledge )
1. To unlock the door to this room, simply drop the obtained Key from Room B in front of the door and wait
for about 3-5 seconds.
2. In this room a member with any level of Dark Sight (Thief) and Teleport (Magician) is needed to clear the room.
DO NOT TOUCH THE MUSCLE STONES ON THE TOP PLATFORM AS THEY DEAL A GREAT
AMOUNT OF DAMAGE AND WILL KILL YOU IN ONE HIT.
3. The magician with the Teleport should teleport to the end of the map on the right of the bottom platform.
4. Once he or she reached the end of the map, hit the piled stones and box to obtain 1 rusty key.
Rusty Key
5. Teleport back to the left and pass the obtained Rusty Key to the Thief with Dark Sight.
Make sure the Thief does not have Longinus Spear in his/her inventory.
6. At the top platform the Thief will have to use his or her Dark Sight and walk all the way
through the Muscle stones.
7. There will be a door at the end of the top platform. Drop the rusty Key in front of the
door and wait for 3-5 seconds for the door to be unlocked.
8. Head into the room, hit the chain to break it and take the Longinus Spear.
( jump and loot)
9. Use dark sight again and head back.
Room D ( Room of glory )
1. 4 party members with the haste skill at max level and at least level
17 teleport skill is needed for this room.
Also make sure these 4 party members have Longinus Spears in their inventories.
2. This room is another jumping quest which has 4 sections:
- JQ1
- JQ2
- JQ3
- JQ4
3. 2 party members with haste should do JQ1 and JQ2.
4. 1 party member should complete JQ3 by the following
combinations:2-1-5-2-2-1-2 to reach the top.
5. 1 party member with level 17 teleport jumps JQ4.
6. Once the party members reach the top, drop the Longinus Spear directly at the altar.
7. An earthquake will occur, which means that the door to the next stage has been unlocked.
Move out to Hall of Knight and head to the bottom right of the map to enter the next stage.
Stage 3
Fountain of the Wiseman
1. As you enter stage 3, you will encounter several Black Knight and Myst Knight.
Kill them, and talk to the Guard Statue.
Black Knight Myst Knight
Guard Statue
2. Black Knight and Myst Knight will drop a total of 4 Badge of Courage and 4 Wisdom Scroll.
Badge of Courage Wisdom Scroll
3. One of the party members should head up to the top left of the map into the wine cellar and hit all the
boxes to obtain a total of 4 700-yr-old Jr. Necki Whisky.
700-yr-old Jr. Necki Whisky
4. On the other hand, the other party members should go to the top right of the map into the Center
banquet and hit the covered food to obtain a total of 4 Spoiled Food.
Spoiled Food
5. Once you have obtained all the items, drop any of the obtained items in front of the statue and get
the correct combination to clear this stage.
6. Every failed try of the combination will spawn 2 Black knight on either side of the map. Inform your party
members to prepare themselves for the attack after each try.
7. If the combination is still wrong after 7 tries, a large amount of Black Knight and Myst Knight
will spawn, and the entire combination will be reset.
Stage 4
Underground waterway
1. Double click on Sharen III’s Will. He will request your party members to obtain 4 items for him.
Sharen III’s Shoes from Hole 1.
Sharen III’s Pants from Hole 2
Sharen III’s Top from Hole 3
Sharen III’s Crown from Hole 4
2. Assign the party members to obtain the items from each hole, depending on the character’s
requirement to get the item.
Hole 1
1. This hole requires attackers and at least 1 healer to kill 9 Puppet Golem. There will be a total of
9 Sign of Evil dropped by the Puppet Golem.
Puppet Golem
Sign of Evil
2. Collect the 9 sign of Evil and drop them in front of the door on the right side of the map to unlock it.
3. Enter the door and a party member is required to do the jumping quest.
4. Once the party member has reached the other end of the map, hit the box
and pick up 1 Sharen III’s Pants.
Hole 2
1. Hole 2 is basically another jumping quest. A party member with good jumping skill
should complete this jumping quest.
2. Jump to the top left of the map, hit the box and pick up 1 Sharen III’s Shoes.
Hole 3
1. Hole 3 requires A PARTY MEMBER BELOW LEVEL 30.
2. Head into the hole and Devil Slime will spawn.
Devil Slime
3. Collect all the Sign of Evil and drop it in front of the door on the top right of the map to unlock it.
4. Enter the door and there will be a jumping quest to be done.
5. Jump until the party member reaches the top left of the map,
hit the box and pick up 1 Sharen III’s Top.
Hole 4
1. Hole 4 requires A HERMIT WITH KEEN EYE SKILL AT MAX LEVEL or A SNIPER/RANGER
(preferably a sniper or a ranger) to kill the Gargoyle at the top of the map.
2. After that, kill all the other Jr.Gargoyle and pick up a total of 8 Sign of Evil.
3. Drop the collected items in front of the door to unlock it.
4. Enter the door to go into the next map.
5. Teleport by pressing up in front of the holes until the party member reaches the top of the map,
hit the box,and pick up 1 Sharen III’s Crown.
Stage 5
From underground water map (stage 4)
Sharen III’s Grave
1. In Sharen III’s Grave, drop the collected items in front of the skull on the right
side of the map in order:
Sharen III’s Shoes
Sharen III’s Pants
Sharen III’s Top
Sharen III’s Crown
2. Wait for a few seconds and Sharen III’s spirit will appear.
Sharen III’s Spirit
3. Sharen III’s Spirit will then break the sealed door. Enter the door to the next map.
4. In the next room, another door on the right side of the map is locked and can only
be opened if one of the party members sacrifice himself/herself.
5. To sacrifice, one of the party members simply drop the Protector Rock in front of the door. The
party member will then die instantly and the door will be unlocked.
(It is preferable to sacrifice the lowest level party member)
6. Once the door is unlocked, enter the door to proceed to the final stage.
Stage 6
1. This is the final Stage where party members will encounter the final boss, Ergoth.
Ergoth
Level: 115
HP: 1,700,000
MP: 150,000
Avoid: 18
Knockback: 9,999
EXP: 150,000
2. Prepare all of the party’s supportive skills before breaking the crystal on the throne at the
right side of the map for Ergoth to be released.
3. Once prepared, break the crystal.
4. Beware of its bodyguards too; Lion Statue A, Lion Statue B, Knight Statue A, Knight Statue B
5. After you have killed Ergoth Proceed to the bonus stage.
Lion Statue A Lion Statue B
Knight Statue A Knight Statue B
6. If there is lack of high leveled peoples to kill Ergoth, you can use a Chief bandit with meso explotion and meso guard to bomb it. Watch this movie to learn how to do it.
https://www.youtube.com/watch?v=dRqFDjuqi_Q&feature=related
Bonus Stage
1. Hit as many boxes within 30 seconds to obtain random items from the boxes.
2. Once the time is up, the party will be teleported to the exit of the guild Quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As originally posted by Veladon
(Commonly known as Guild Party Quest - GPQ)
What is needed for a GPQ?
You need to be in a guild, and at least 6 peoples.
A character below the level 30.
Thief with Dark sight.
A Magician with Teleport and Dispel.
ranger / Sniper
And party members with good jumping skills ( for jump quests. )
Beginning GPQ.
1. First Joe/Anory or any Junior master in the guild needs to acquire a queue number from
NPC Shuang.
The party member who registers for the Guild Quest is the party leader for the quest.
NPC Shuang
2. When you receive a notice that it’s your guild’s turn, party members must gather at NPC
Shuang and double click on her.
3. The party members will be transported automatically to the next map.
4. 3 minutes will be given for any last-minute organization of the party.
This is the room that you will be transported too.
5. Once the 3 minutes is up, enter the portal and start hitting purple crystals on the rocks until you obtain
a Protector Rock for each of your party member.
Protector Rock
6. It is a MUST to equip the protector rock before entering, or else the party member who doesn’t
equip it will die instantly
7. When the protector rock is equipped you can move on to the next room through the portal.
Stage 1.
1. When entering this stage the first thing you will notice is that it’s full of statues.
The task in this room is to hit statues in the right combinations.
2. Who is going to hit will be someone in the guild who knows how to do this stage and will be
chosen on forehand.
3. Those who don’t know what to do, stand in the middle, next to the lion statue, SHUT UP
and STAND STILL because those who are hitting the statues need to tell each other the combination and
which statue they hit, so they need the whole chat. So NO All, Party, Guild or Union chat is allowed
to use until this stage is completed. The guild had problems with this stage before because
peoples were immature and started talking, walking or jumping.
Lion statue
4. Once you have cleared the stage, enter the portal, walk to the other end of the map and enter the next stage.
Stage 2.
Hall of Knight
In this stage there are 4 Rooms: Room A, Room B, Room C and Room D. In each of the rooms there
are different tasks that have to be done.
Do take note that certain rooms require certain skills from party members in order to clear the stage.
It is advisable for the leader to assign the party member with the appropriate skills to each
room to minimize time wastage.
This stage basically requires party members to obtain 4 Longinus spear to unlock the door and move on to the next stage at the bottom right of the map. To put the loot the Longinus spear you have to jump, and press loot while you’re in the air.
Longinus spear
Room A ( Room of faith )
1. 3 party members with good jumping skills are required as there are 3 sections of the jumping quest:
JQ1, JQ2 and JQ3.
2. Once the party member has reached the top, hit the chain until it is broken and take the
Longinus spear. There should be a total of 3 spears in this room.
Room B ( Room of courage )
1. Attackers and probably 1 healer would be appropriate for this stage where the party members would
have to kill Muscle Stone and Master Muscle Stone on the bottom and top platform to obtain 1 key.
Muscle Stone
Key
2. The key will be picked up by one of the party members to unlock Room C.
Room C ( room of pledge )
1. To unlock the door to this room, simply drop the obtained Key from Room B in front of the door and wait
for about 3-5 seconds.
2. In this room a member with any level of Dark Sight (Thief) and Teleport (Magician) is needed to clear the room.
DO NOT TOUCH THE MUSCLE STONES ON THE TOP PLATFORM AS THEY DEAL A GREAT
AMOUNT OF DAMAGE AND WILL KILL YOU IN ONE HIT.
3. The magician with the Teleport should teleport to the end of the map on the right of the bottom platform.
4. Once he or she reached the end of the map, hit the piled stones and box to obtain 1 rusty key.
Rusty Key
5. Teleport back to the left and pass the obtained Rusty Key to the Thief with Dark Sight.
Make sure the Thief does not have Longinus Spear in his/her inventory.
6. At the top platform the Thief will have to use his or her Dark Sight and walk all the way
through the Muscle stones.
7. There will be a door at the end of the top platform. Drop the rusty Key in front of the
door and wait for 3-5 seconds for the door to be unlocked.
8. Head into the room, hit the chain to break it and take the Longinus Spear.
( jump and loot)
9. Use dark sight again and head back.
Room D ( Room of glory )
1. 4 party members with the haste skill at max level and at least level
17 teleport skill is needed for this room.
Also make sure these 4 party members have Longinus Spears in their inventories.
2. This room is another jumping quest which has 4 sections:
- JQ1
- JQ2
- JQ3
- JQ4
3. 2 party members with haste should do JQ1 and JQ2.
4. 1 party member should complete JQ3 by the following
combinations:2-1-5-2-2-1-2 to reach the top.
5. 1 party member with level 17 teleport jumps JQ4.
6. Once the party members reach the top, drop the Longinus Spear directly at the altar.
7. An earthquake will occur, which means that the door to the next stage has been unlocked.
Move out to Hall of Knight and head to the bottom right of the map to enter the next stage.
Stage 3
Fountain of the Wiseman
1. As you enter stage 3, you will encounter several Black Knight and Myst Knight.
Kill them, and talk to the Guard Statue.
Black Knight Myst Knight
Guard Statue
2. Black Knight and Myst Knight will drop a total of 4 Badge of Courage and 4 Wisdom Scroll.
Badge of Courage Wisdom Scroll
3. One of the party members should head up to the top left of the map into the wine cellar and hit all the
boxes to obtain a total of 4 700-yr-old Jr. Necki Whisky.
700-yr-old Jr. Necki Whisky
4. On the other hand, the other party members should go to the top right of the map into the Center
banquet and hit the covered food to obtain a total of 4 Spoiled Food.
Spoiled Food
5. Once you have obtained all the items, drop any of the obtained items in front of the statue and get
the correct combination to clear this stage.
6. Every failed try of the combination will spawn 2 Black knight on either side of the map. Inform your party
members to prepare themselves for the attack after each try.
7. If the combination is still wrong after 7 tries, a large amount of Black Knight and Myst Knight
will spawn, and the entire combination will be reset.
Stage 4
Underground waterway
1. Double click on Sharen III’s Will. He will request your party members to obtain 4 items for him.
Sharen III’s Shoes from Hole 1.
Sharen III’s Pants from Hole 2
Sharen III’s Top from Hole 3
Sharen III’s Crown from Hole 4
2. Assign the party members to obtain the items from each hole, depending on the character’s
requirement to get the item.
Hole 1
1. This hole requires attackers and at least 1 healer to kill 9 Puppet Golem. There will be a total of
9 Sign of Evil dropped by the Puppet Golem.
Puppet Golem
Sign of Evil
2. Collect the 9 sign of Evil and drop them in front of the door on the right side of the map to unlock it.
3. Enter the door and a party member is required to do the jumping quest.
4. Once the party member has reached the other end of the map, hit the box
and pick up 1 Sharen III’s Pants.
Hole 2
1. Hole 2 is basically another jumping quest. A party member with good jumping skill
should complete this jumping quest.
2. Jump to the top left of the map, hit the box and pick up 1 Sharen III’s Shoes.
Hole 3
1. Hole 3 requires A PARTY MEMBER BELOW LEVEL 30.
2. Head into the hole and Devil Slime will spawn.
Devil Slime
3. Collect all the Sign of Evil and drop it in front of the door on the top right of the map to unlock it.
4. Enter the door and there will be a jumping quest to be done.
5. Jump until the party member reaches the top left of the map,
hit the box and pick up 1 Sharen III’s Top.
Hole 4
1. Hole 4 requires A HERMIT WITH KEEN EYE SKILL AT MAX LEVEL or A SNIPER/RANGER
(preferably a sniper or a ranger) to kill the Gargoyle at the top of the map.
2. After that, kill all the other Jr.Gargoyle and pick up a total of 8 Sign of Evil.
3. Drop the collected items in front of the door to unlock it.
4. Enter the door to go into the next map.
5. Teleport by pressing up in front of the holes until the party member reaches the top of the map,
hit the box,and pick up 1 Sharen III’s Crown.
Stage 5
From underground water map (stage 4)
Sharen III’s Grave
1. In Sharen III’s Grave, drop the collected items in front of the skull on the right
side of the map in order:
Sharen III’s Shoes
Sharen III’s Pants
Sharen III’s Top
Sharen III’s Crown
2. Wait for a few seconds and Sharen III’s spirit will appear.
Sharen III’s Spirit
3. Sharen III’s Spirit will then break the sealed door. Enter the door to the next map.
4. In the next room, another door on the right side of the map is locked and can only
be opened if one of the party members sacrifice himself/herself.
5. To sacrifice, one of the party members simply drop the Protector Rock in front of the door. The
party member will then die instantly and the door will be unlocked.
(It is preferable to sacrifice the lowest level party member)
6. Once the door is unlocked, enter the door to proceed to the final stage.
Stage 6
1. This is the final Stage where party members will encounter the final boss, Ergoth.
Ergoth
Level: 115
HP: 1,700,000
MP: 150,000
Avoid: 18
Knockback: 9,999
EXP: 150,000
2. Prepare all of the party’s supportive skills before breaking the crystal on the throne at the
right side of the map for Ergoth to be released.
3. Once prepared, break the crystal.
4. Beware of its bodyguards too; Lion Statue A, Lion Statue B, Knight Statue A, Knight Statue B
5. After you have killed Ergoth Proceed to the bonus stage.
Lion Statue A Lion Statue B
Knight Statue A Knight Statue B
6. If there is lack of high leveled peoples to kill Ergoth, you can use a Chief bandit with meso explotion and meso guard to bomb it. Watch this movie to learn how to do it.
https://www.youtube.com/watch?v=dRqFDjuqi_Q&feature=related
Bonus Stage
1. Hit as many boxes within 30 seconds to obtain random items from the boxes.
2. Once the time is up, the party will be teleported to the exit of the guild Quest.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As originally posted by Veladon
galchu- Posts : 5
Join date : 2011-05-17
Re: Sharenian Guild Quest (GPQ) Guide
galchu wrote:
What is needed for a GPQ?
ranger / Sniper
SE is a nice buff skill, but its not really needed for gpq. So this is not a must.
Gangstah- Posts : 1
Join date : 2011-05-17
Re: Sharenian Guild Quest (GPQ) Guide
I've only done GPQ once D: I need some practice on it! We need to do it someday!
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